Gameplay / Systems Developer
DungeonGen (Procedural Dungeon Prototype)
A Unity prototype exploring procedural generation, interactive gimmicks, and dungeon lighting.
UnityC#URPGit
Computer Science & Engineering student building games and tools with Unity and Unreal Engine. Interested in graphics, procedural generation, and game AI. Competitive programmer (AtCoder ~1200).
A Unity prototype exploring procedural generation, interactive gimmicks, and dungeon lighting.
React/TypeScript frontend for a hackathon game: receives a random destination (lat/lon) from a backend and displays navigation UI.