PROFILE / DIRECTION

Kota Ito.

A third-year undergraduate at the University of Aizu, with internship experience at two game companies.

Profile photo of Kota ItoKOTA ITO / JAPAN

CURRENT / IMPLEMENTATION EXPERIENCE

What my code shows today.

I am a third-year undergraduate at the University of Aizu and build games in Unity, alongside C / C++ gameplay and graphics experiments. My interests are growing from making small games work toward evaluating generated worlds and agent navigation.

This portfolio centers on source-linked technical studies and an implementation demo with reproducible inputs.

SKILLS / LINKED TO WORK

02

Procedural generation

Rooms and corridors, multi-scale noise, and terrain queries beyond stored regions.

Terrain study ↗
03

Game AI / navigation

Rule-based chasing in an existing game; a new A* / BFS comparison in this site.

Comparison lab ↗

EXPERIENCE / GAME INDUSTRY

Internships at two game companies.

I have participated in internships at two game companies. Company names are not disclosed.

FUTURE / RESEARCH INTERESTS

Future direction / not completed

From implementation to investigation.

I am considering graduate study at the University of Aizu to investigate game-AI algorithms and terrain generation. This is my intended direction for future graduate study.

  • How do generation parameters affect reachability, route length, and search effort?
  • Under which conditions should state machines, behavior trees, or utility-based decisions be used alongside navigation?
  • How can generated worlds be evaluated using fixed seed sets, baselines, and failure cases?
Explore the first comparison demo ↗

FUTURE / INDUSTRY EXPERIENCE

Connect research with production.

Building on my internship experience, my goal is to gain further industry experience and work at a game studio in Japan or internationally. I want to communicate design intent, improve through review, and bring technical ideas into playable games with a team.

This section describes future goals. Please contact me to discuss timing and requirements for further internships or collaboration.

Discuss internships or technical collaboration ↗

TOOLS / OTHER EXPERIENCE

C++C#TypeScriptUnityUnreal Engine 5OpenGLSFMLReactVisual StudioVisual Studio CodeGitGitHubGit LFS

NEXT LEVEL / CONTACT

Let’s make
something fun.

Get in touch about internships, collaboration, or technical work.

LET’S TALK