01 / GAME 1.44 MB :: Sectors of the Lost Disk
A first-person, turn-based dungeon crawler that fits on one 1.44MB floppy. Drawn with a DDA raycaster, across 15 procedural floors built with BSP.
GAME AI / PROCEDURAL GENERATION
Hi, I’m Kota Ito.
Third-year student at the University of Aizu.
Game-studio internships at two companies; now exploring AI & generation.
A little curiosity, in a little world.
Find the crystals 0 / 3
Drag to rotate · Click a glowing crystal
01 / SELECTED WORKS
01 / GAME A first-person, turn-based dungeon crawler that fits on one 1.44MB floppy. Drawn with a DDA raycaster, across 15 procedural floors built with BSP.
C++ voxel terrain using Perlin noise and octave synthesis. Combines continental, mountain, and detail scales, with OpenGL rendering and an SFML isometric experiment.
03 / GAME A top-down 3D roguelike dungeon crawler. Explore generated floors, collect keys, and reach the goal.